Best PC games in 2017 so far


Battle Brothers


Like XCOM with lower stakes and axes instead of guns, Battle Brothers is pure fun. Manage a band of mercenaries, earn money to expand your operation and reach more distant contracts on the wide-open map, and fret over decisions in turn-based battles. “I kept humming with the victory and despair I usually reserve for XCOM campaigns,” wrote Ian in our review. “The archer who makes a wondrous 19% headshot; the swordsman who blocks and dodges his way out of certain death; the veteran soldier suddenly gutted, lost forever behind the veil of permadeath.” (It’s also surprisingly gory given its cute little big-headed character sprites.)

Verdict: “Don’t let some clunky inventories scare you off from this excellent strategy RPG.”

Thimbleweed Park


A throwback to ’90s adventure games, but not a nostalgia-driven rehash—Thimbleweed Park builds on the genre and is great on its own merits. It’s funny, and full of smart puzzles that “rarely require the absurd leaps of logic that would have you dialling the LucasArts hint line in the ’90s,” as Andy put it in his review.

Verdict: “A quality adventure game with challenging puzzles, oddball characters, and an intriguing, mystery-laden plot.”

Nier: Automata


An office favorite, Nier: Automata is bizarre open-world RPG with PlatinumGames’ signature speed-comboing combat—but that can seamlessly transition into twin-stick shooting whenever it wants. The combination works, as does the mournful, weird story and all its quirks. “Automata is a remarkable game with an incredible amount of style, personality, and flair,” said Andy in his review.

Verdict: “A beautiful, melancholy action RPG that’s effortlessly stylish and utterly unpredictable.”

Night in the Woods


Light platforming and incongruous Guitar Hero-style bass playing complement a funny, sad story about a young cat—well, a person who looks like a cat—returning home to her family and friends after dropping out of college. “Night in the Woods is a pretty special game,” wrote Andy. “It’s a celebration of why life is awesome, but never shrinks away from the fact that it can also be really shitty as well. And it wrestles with difficult issues in a way that made me think about my own life and relationships.”

Verdict: “A beautiful, heartfelt coming of age story that says something about life, and cracks a few jokes in the process.”

Resident Evil 7


A reset for the Resident Evil series, RE7 moves away from the action movie stylings of the last few games for a creepier, first-person horror adventure. ” It takes an industrial pressure washer to the series, blasting off years of accumulated filth and grime,” wrote Andy. “And you’re left with a lean, polished survival horror that borrows from its legacy, but isn’t afraid to look to modern horror games for inspiration too.”

Verdict: “Not the dramatic reinvention I expected, but this is tense and refined survival horror with a brilliantly bleak, grimy atmosphere.”


Xbox Scorpio Will Deliver “Very Best Console Version Of Games,” Exec Says

If you’re picking up a Project Scorpio console, you can expect to play the “very best console version” of games this year, according to Xbox boss Phil Spencer.

Asked on Twitter if games like Destiny 2 and Call of Duty: WWII (presumably) will look better on Scorpio, Spencer said, “I’m very confident, from what we are seeing and hearing, Scorpio will be the very best console version of games this year.”

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According to Microsoft, Scorpio–or whatever name Microsoft ends up giving it–is the “most powerful console ever made.” It boasts 6 teraflops of performance, including 326 GB/s of memory bandwidth. Additionally, Microsoft says the console’s engine is the “most powerful console gaming processor ever created.” The console has a vapor chamber that uses “advanced liquid-cooling,” while it also uses the Hovis Method to maximize performance and minimize power consumption.

All Xbox One games work on Scorpio, though the Scorpio editions can look and perform better, in some cases, if developers want to do that. It is a similar situation with PS4 and PS4 Pro.

Microsoft is expected to share more details on Scorpio at E3 or sooner. Presumably we will learn the console’s official name and price, among other things, in the weeks and months to come before the system’s launch this holiday.

How is the Switch doing ?


Wondering how the Switch is doing around the world? Nintendo announced their global sales figures in a newly released financial statement.

In Japan, Nintendo sold 600,000 Switch units between March 3, when the hardware launched, and March 31, when the financial quarter ended. In the Americas, during that same period, 1.2 million Switch units were sold, while another 940,000 Switch units were sold in the region Nintendo calls “Other” (Europe, Australia, and beyond).

In total, Nintendo has sold 2.74 million Switch consoles worldwide in less than a month.

Persona 5 Review


Teenagers saving the world is a well-worn trope of JRPGs, but the Persona series has always put a unique twist on it by blending fantastical dungeon crawling with mundane real-world obligations. The teens of Persona not only have to battle demons, they have to do homework, work part-time jobs, and get to bed at a decent hour. The last entry in the series, Persona 4 Golden is a confident, incredibly well-crafted adventure with gratifying combat and a cast with personal issues immediately recognizable to anyone who ever endured high school. It was the absolute pinnacle of the modern JRPG, seemingly impossible to best. To Persona 4 Golden, Persona 5 has one thing to say:

“Hold my beer. I got this.”

Persona 5 is astounding. Each one of its elements – the writing, the music, the combat, the damn menus for crying out loud – is precisely tuned to work with everything else to create an experience that’s perfectly realized from the moment it begins. Its structure is so well-balanced and seamless, it’s as if it sprang, fully formed, from the collective unconscious of its development team… which, given the game’s plot, would make a fair amount of sense.

A group of high school students gain the ability to enter the minds of people with distorted desires for wealth or power or sex, in order to ‘steal their hearts’ by swiping the symbolic representation of their obsession. They fall into this power accidentally, but eventually choose to use it to improve a society that, from their perspective, is being ruined by adults willfully turning blind eyes to cruel and heartless behavior. Where Persona 4 is about teenagers coming to terms with their individuality and who they are as people, Persona 5 is about civic responsibility – now that you know who you are, how are you going to use that to make the world around you better?

This message plays out with increasing depth over the game’s 90-plus hours, as The Phantom Thieves battle their way through the ‘palaces’ that represent the psyches of their targets. The dungeons in previous Personas are randomly generated, so while each one has a different aesthetic from the others, the design is largely irrelevant. In Persona 5, however, each palace is hand-crafted, with enemies, traps, and puzzles placed to provide opportunities for stealthy escapes and ambushes. You are a thief, after all, so the whole point is not to be seen. Ambushing enemies or avoiding them altogether lets you slip up to the treasure on the QT, but being spotted will raise the alarm bit by bit until one wrong move will get you tossed from the palace completely, forced to return on another day. The need to be more aware of your surroundings as you explore your target’s innermost thoughts makes the combat feel far less mindlessly grindy, despite the fact that it never really changes all that much.

The combat is turn-based and pleasantly complex, giving you plenty of ways to bash your opponents to bits. In addition to your hand weapons, you can summon personas (think demonic Pokemon) to fight for you. Though your companions can only control their own persona, you can carry a whole posse in your pocket, switching between them at will to best suit the confrontation at hand. You’ll eventually gain the ability to fuse personas to make a brand new creature that inherits some of its parents’ abilities; some of the strongest personas in the game can only be obtained through fusion. The experimentation of mixing monsters has always been one of Persona’s biggest draws, and you’ll happily spend many hours in the Velvet Room tinkering with possible combinations to add to your lineup.

I’ve already mentioned how exceptional the core story of Persona 5 is, but every aspect of the game’s narrative is outstanding, including the many ancillary folks that you can make into ‘confidants’ in the newly-named version of social links. Strengthening your relationships with other people in turn strengthens your personas and even gives you access to new moves in combat, but you’ll find yourself following up with characters as much to learn more about them as to enjoy the bonuses their friendship provides. As varied as they are, each one feels genuine – even the talking cat’s worries are immediately familiar, so carving out time to spend with your confidants is a pleasure instead of a stat-building chore.

The reality is that you simply won’t have time to get to know everyone you meet in Persona 5, because there is just so damn much stuff to do, and all of it is meaningful. Swing for the fences at the batting cages, study for exams, go fishing, visit a maid cafe, watch X-Files DVDs, work a shift at the flower shop, do your laundry, brew some coffee – all of these these activities benefit you in some way, and cramming them into your schedule in between infiltrating palaces and building relationships is a constant tension in the background as you play. More than just a mechanic, though, the plethora of activities underscores how alive the locations of Persona 5 are. These are places modeled on actual neighborhoods in Tokyo, after all, and have been given a loving attention to detail that makes you feel transported.

Persona is just about perfect in every way it can be, with the sole exception of its pacing in the final acts. The last two dungeons are a slog, forcing you to solve a series of similar puzzles long after they’ve lost their ability to either challenge or intrigue. It’s an aggravating misstep at what should be the most thrilling part of the entire journey, but the revelation of the villain’s true identity reinvigorates the sluggish pace before it loses all momentum. It should also be mentioned that players already familiar with Persona’s basic format will likely find themselves feeling constricted by the game’s opening hours, which gently ease newcomers into the many, many different systems at play. It’s a fair frustration, but the tradeoff is Persona 5 being an ideal entry point to anyone new to its peculiarities but intrigued by its promise.

Other than that, Persona 5 is simply phenomenal. The voice acting is outstanding, the music is genius, the art style is so slick it’ll raise your personal coolness level just from being in close proximity to it. Playing Persona 5 will make your hair glossier, increase your vocal range by an octave and add 7.32 years to your overall life expectancy. Play it enough times and you’ll likely not only be able to levitate but also make a perfect omelette while in midair. It’s that good.

This game was reviewed on PS4.